The 28th Graduation of Game Design

It’s June already, and once again the Game Design program has a reason to celebrate. Another group of amazing students has battled through the year, and has truly earned a reason to be proud. It wasn’t truly over when they finished their final projects, it’s tonight, the night they get their diplomas and learn who has won the end of year awards.

The Graduation and Awards show on June 20th has a mix of parts: one part formal, and one part fun. The formal part of the evening began with a speech from myself, then the student-elected class speaker Ornella Carolina Mastretta had a few words, and finally student selected Instructor speaker Chris Mitchell closed the speeches with some heart-warming words.

There was laughter, there were tears, but mostly there were great reflections on the friendships that have formed, the experiences that the class have all been through together, and some useful advice for being successful, as they move onto the next phase of their lives. The formalities were wrapped up with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to Lorena, Jethro, Francisco and Harry who all graduated with honours.

Next, during a short break, parents, friends and family members were invited up to the 2nd floor production space, where they could see the area that the students’ final projects were created, play the games they made and have some snacks and refreshments.

After the break, the Awards show began… Read More

The Oarering

Pfffff. KC Irvine of Big Jet has put on his maximum trollololol face and made us the gorgeous poster you see below. The Oarering… Really?

The Oarering

Well, joke’s on him. The Horroring is not gonna take this lying down. I’m already planning a meeting where we’re gonna go over how to get him back. Stay tuned!

In other news I’ve been struggling with Unity lighting. Unfortunately, I was not in the art stream and missed out on the amazing lighting class, apart from a few sessions I sat in on. Therefore, I am trying to learn as I go. I have a relative amount of experience creating decent lighting in UDK but Unity is very different, so it’s a bit of an adjustment.

Read More