When planning any level out, we usually think of pacing out our gameplay moments and intensity over time. While both are vital, we can also do the same by pacing our scenery.
What I mean by this is creating visual contrast in the space outside of the gameplay area, so let’s focus on creating the vista point in our level and see what we can do to maximize it’s impact. Keep in mind, any time you do the same thing over and over it will lose its effectiveness over time. So we have to create this contrast, or in this case, a narrow space going to a vista back to a narrow space.
Uncharted is great example of this, here we see Drake standing admiring the view which is quite breathtaking to look at. For the most part of the level you are traversing in a forest with no clear sightlines, and then as you turn the corner you get treated to this great shot of the world only to return back within the trees.