Tech Talk : Zero to Hero – Getting Your First Technical Games Developer Job

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As Senior Technical Instructor here at VFS, the question I get asked the most by students nearing graduation is how to ace an interview for becoming a technical designer, technical artist, or programmer. I’ve hired many people in my time in the industry, so I’m happy to help! Students want to know what to expect, how to handle the tough questions, and what to say when the dreaded negotiations about money start. This first Tech Talk is a guide through the steps most students will take from leaving VFS to when they land their first dream job.

Getting that Phone Call

Before you get to the interview you need to get asked to attend one! This is where a polished professional resume is key. Don’t try to stand out too much with fancy graphics and stylised text. Since it’s now normal for everyone to try to stand out with something funky, you will actually fare better with a clean looking page. Make sure to get it reviewed by at least two professionals working in industry before submitting it. Keep it under four pages, and even if you have no professional experience, cover your accomplishments. Employers want to see that you have both skills and are a real human that can interact and have fun with other people. When it’s ready – get ready to apply – everywhere. Getting that first call can take a long time and you need to apply to a lot of employers. Once you have your foot in the door and some experience behind you, future searches will take a lot less time.

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