Lucidity


Calling all gamers!

We started this journey back in August 2013, and what a year it’s been so far!
GD35 is currently in term five and alpha is fast approaching. I am Jamie Thompson, and I am fortunate to be a part of team Lucidity along with Blake Vetter, Cam Hickey, Dustin Williamson and Matt Holland.  Last term we formed our group and started the pre-production phase filled with meetings, brainstorming sessions and a lot of trial and error.  Since coming up with Lucidity it’s been nothing but onward and upward!

Lucidity is a third person 3D twitch puzzle platformer for PC.  Player’s traverse through the mind of coma patient, Gracie Wylde, who is undergoing unconscious hypnosis.  Players are able to mirror jump between two worlds while interacting with their environments as they explore the five stages of grief inside Gracie’s subconscious.  The player can run, jump and wall run/jump.  Through actions of fast paced platforming and light puzzle solving, the mind can be fully explored and a final state of reality can be decided.

 

Production started early last month. Although we have learned so much since starting back in August, I feel as though the real nitty gritty nature of game development truly started being learned in May.  Entering the unknown has been overwhelming at times, but for the most part this has been a very exciting experience.  It has been amazing to see our ideas come to life on the screen.

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