My Top Ten List For GDC 2013 — Part 1

Games Development Conference 2013

The Game Developers Conference (GDC) is great and exhausting at the same time. Over twenty thousand attendees from our industry converge on the Moscone Center in San Francisco to exchange ideas, make new contacts, attend seminars and meet old friends. The quality and quantity of talks is staggering. After five days, you’re exhausted. But it’s the good kind of exhausted — like, “I just finished a marathon!” exhausted (At least, I assume that is what it feels like after you run a marathon).

There’s too much awesome to get into one post, so here is Part 1 of my GDC 2013 Top Ten.

#10: Hideo Kojima IS Metal Gear Solid V!

I’m not a fanboy, but I am inspired by the amazing work Hideo Kojima‘s team is doing on the Fox Engine. Trust me; this is actually the man himself under the bandages. His first game that I played was a little adventure on the SEGA CD called Snatcher, a Bladerunner inspired title that even supported the lightgun. Always on the bleeding edge of technology, he astounded the crowd with a live demo of his forthcoming Metal Gear. He ran the demo on a PC, and we can only hope that the tech makes the leap to the next gen consoles.

Hideo Kojima
Great entrance. Please take note of my presentation skills, pupils! Also take note that ONLY Hideo Kojima can pull off this entrance.

A year ago, Konami ran a “Is it Real, or is it FOX challenge?” (The original page is down but you can see it here on Kotaku. — It’s great to read the comments that lay down the challenge of whether this could run in real time. It does. I saw it. In engine.)
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