Small Studio, Big Decisions – OPM – Opium


I was driving down Hastings St. in Vancouver.  I had just passed Main St., headed east, and was looking at the people on the sidewalk.  If you know the area, you know it is not a nice part of town.  It is the skid row where all the drug-addicted members of society come together.

I could see all these people at various points in their decline and I wondered, “How does someone end up here? Do they know when they take their first ‘hit’ that this is where they are headed?”

Then I had a shocking realization.  This was me.  This was my company.  My company had become an addict and didn’t even know it.  We were not hooked on any amphetamine or opium products.  We were addicted to OPM.  OPM is an acronym for “Other People’s Money”.  Any time you spend money you don’t control, that’s OPM.  In the video game industry it usually refers to publisher money.

When making decisions for a young game development studio, the decision to take Other People’s Money is one of the most important decisions you make.  It is more important than most people realize at first.  It may set the direction of your enterprise forever, just like drugs can set the direction of a human life.

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