Advice for the Next Generation of Game Designers

Video Gaming Industry

On the day of graduation for Game Design’s 26th class, some consideration of how to present themselves as the next generation of game designers to the game industry might be in order. It just so happens that Gamasutra, the website that focuses on all aspects of video game development, published last Tuesday (February 19, 2013) some good advice by game designer Elliot Pinkus on how to shape your resumé to communicate the important things about your skills and capabilities, using his recent running of the interview process at Uken Games as his basis.

Here’s a quick list of his 6 main steps (for more details, have a look at the original post):

Read More