Interning at Relic During Turbulent Times

Relic Entertainment Mine Splash Screen

My first step1 towards the video games industry was to come to Vancouver Film School to study Game Design in 2011, uprooting both my wife and our three beautiful, intelligent housepets to brave the rain, long hours, and Canucks fans on the Skytrain. I graduated in August of 2012, and just shy of two months later was successful in landing my first job in games interning as an Assistant Development Manager at Relic Entertainment.

I was thrilled, of course. By combing through Relic’s back-catalog of Triple-A games you can see that the studio hasn’t just paid lip-service to their mandates of innovation, passion, and pride in their work. Every game they’ve made, from the legendary Homeworld to the highest-rated RTS of all time, Company of Heroes, sought to break new ground. They are innovators and risk-takers in a risk-averse triple-A industry space, and I was proud to be there.

Relic Entertainment Game Design Intern Isaac Calon

When I started in November of 2012, Relic was under the umbrella of venerable games publisher THQ, and when my internship ended in March, the studio was owned by SEGA. While the story of that transition ultimately started years ago (and is thus beyond the scope of this article), I want to share with you the shorter version of having a front-row seat to the final stages of that often stressful and surprising transition.

But first, how I got there.
Read More