Papers, Please: A serendipitous experience for a graduate abroad

2013 has been a very robust and interesting year for the indie game community. From the existentially hilarious walkathon of The Stanley Parable to the far-too-realistic nightvision jump-scarefest of Outlast (aka I swear I’ll play it…tomorrow), the indie market continues to prove itself a diverse and entertaining stomping ground. One particular game from the indie releases of yesteryear has caught quite a bit of attention, and with a well-timed Steam Winter Sale I was lucky enough to come across it myself and pick it up. The game I speak of is Papers, Please.

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Think Design : The Fear Of Regret

The Fear Of Regret

This post will be up for today and tomorrow only, so read NOW to learn valuable secrets so that you will never feel regret again!

Okay, probably not. But it kept you reading, right?

Last chance offer! Buy now, supplies are running out! There’s a lot of interest in this property, so if you like it, you better act fast! Call in the next 20 minutes and we’ll double your order!

We’ve all heard messages like these. They are intended to tap into our fear of regret, and panic us into taking action before it’s too late. In fact, it’s pretty much what the infomercial industry is built upon.

This ad is clearly preying on our fear of regret.

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Why Was “Spec Ops: The Line” A Great Game But A Financial Failure?

Spec Ops: The Line poster

Spec Ops: The Line, published by 2K Games and created by Yager Development, is a recent AAA (Triple A) game, released on June 26, 2012.  It was a great game by design with a poor financial outcome. The game had a very strong narrative, told through story and gameplay, which taught players to think more critically of video games as a whole, instead of just taking them at face value.
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