Term 2! Term 2! So much to do!
If you know what I’m cheering about, congratulations, because I don’t (yet). After the happy-fun-bonding times of Term 1, where we had relatively few assignments and spent hours playing Super Mario Bros. WiiU (which, by the way, is fabulous, and I encourage everyone to check it out from the Resources room… if our class hasn’t taken it already), Term 2 is like a road into darkness.
I don’t mean to be ominous or anything, but when there are instructors approaching you with warnings about the increased workload, you start to worry. We’ve seen first-hand what Term 2 does to people, too. The class before us, Game Design class 32, started it off cheerily enough, popping into our room to say hi on a near-daily basis. Then they began to disappear. We’d pack up to leave at 10 pm, and find them in the kitchen, preparing for an all-nighter — and that was only half-way through! Spottings of Moustafa grew fewer. The circles under their eyes grew darker. (But we love you, GD32!)