Level Up: Planning the Vista

Level Up with Victor Kam — Banner

When planning any level out, we usually think of pacing out our gameplay moments and intensity over time.  While both are vital, we can also do the same by pacing our scenery.

What I mean by this is creating visual contrast in the space outside of the gameplay area, so let’s focus on creating the vista point in our level and see what we can do to maximize it’s impact.  Keep in mind, any time you do the same thing over and over it will lose its effectiveness over time.  So we have to create this contrast, or in this case, a narrow space going to a vista back to a narrow space.

Uncharted is great example of this, here we see Drake standing admiring the view which is quite breathtaking to look at.  For the most part of the level you are traversing in a forest with no clear sightlines, and then as you turn the corner you get treated to this great shot of the world only to return back within the trees.

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Game Review : Tomb Raider

Tomb Raider Poster Release March 5 2013

Release Date: March 05, 2013

Developer: Crystal Dynamics / Eidos Studios – Montreal
Publisher: Square-Enix
Genre:
 Action
Platform: PlayStation 3 / Xbox 360 / Microsoft Windows

Lara Croft has become iconic for a number of people around the world since she first appeared 17 years ago. Often we hear of a woman with a strong personality being compared with the famous Lara Croft. And at some point, some women actually started trying to achieve that. Lara is the whole package: intelligent, strong, sexy, rich and powerful; so why wouldn’t women want to be like her? And for men, she was more than strong, she also was a sex symbol, which was cultivated for generations, from the digital world until Angelina Jolie donned the famous persona. (By the way, was the blood river scene in the game supposed to be a reference to Angelina Jolie in Beowulf? LOL.)

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Sony’s PS4 Announcement

PS4 Announcement

After watching a huge two-hour press conference from New York with a group of students and instructors, where Sony announced the PS4 for release this Holiday season, I decided to share a few of my thoughts on the new console (but remember, nobody has actually played it or seen the actual unit yet).

The production value behind this event was very high, even being described by some as extravagant. The call went out to a lot of well-known industry personalities, who were there to help support the cause. Sony clearly wanted to show that they had addressed development issues and that world class developers were on board with the product. We all like the idea of consoles still being relevant. It already feels a bit nostalgic, though.

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