Unity Best Practices With Yossarian King And Gerald Orban From Blackbird Interactive

Yggy King talking to VFS Game Design students about good coding practices

On Friday, May 17, 2013 two VFS Game Design Industry Mentors from Blackbird InteractiveYossarian (Yggy) King and Gerald Orban gave a presentation on how to maintain the quality of Unity based projects and guided us on how to use the engine at its best. They have been using Unity3D for more than 3 years now and are guiding Game Design classes (GD 28 & 29) currently on the production floor.

They covered 3 key things during the presentation:

  1. Design and Code – Keeping the code simple and clear
  2. Test and Debug – knowing the right tools to do it
  3. Managing your project – staying organized and thinking ahead.

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My Top Ten List For GDC 2013 — Part 2

Games Development Conference 2013

Welcome to Part 2 of my GDC Top 10, featuring moments from the great, but exhausting, 2013 Game Developers Conference.  You can read Part 1 here.

But before I begin, here’s a photograph I’d like to dedicate to Bren Lynne, our programming instructor!

John Romero! …And some other guy!
John Romero! …And some other guy!

#5 Meeting Industry Heavies

You never know who you will bump into at GDC. I found myself riding the escalator next to John Romero, the designer of the original Doom. Doom was a very influential game for me personally, as well as a landmark in the history of games. It’s nice to meet someone you admire, and GDC has an atmosphere that makes it easy to approach anyone and start up a conversation.
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