After creating the scene in Autodesk’s Maya, I was very excited to start delving into the impressive and sophisticated program of Epic’s Unreal Development Kit to light my scene and truly make it come alive.
Welcome to the second article in the three part series of Experiences with Environments. In this article, I will discuss my process for importing my assets, creating materials for those assets, lighting, and post-processing techniques.
The first task was to create the same composition in UDK that I had in Maya. I exported my meshes as .fbx files and imported them into the Content Browser of UDK. I inserted the same meshes and then added a couple of wires to add a little more realism to the scene. I then dragged the meshes from the content browser onto the scene to create the visual below: