Ambient Occlusion in Game Art (part 1)

There are no lights in this image (which is of a tree)

What Is Ambient Occlusion?

Ambient occlusion creates the look of soft shadows, a very pleasing trait in computer graphics that often favor crispness and sharp precise edges over softness and subtlety. But Ambient Occlusion (AO) is not actually lighting at all, but rather a material/surface property applied to geometry!

Ambient Occlusion in Game Art Image 2

How it works

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Game Review : Bioshock Infinite

Bioshock Infinite Logo BlueSky 640

Release Date: March 26, 2013
Developer: Irrational Games
Publisher: 2K Games
Genre:
 First Person Shooter
Platform: PlayStation 3 / Xbox 360 / PC / Mac

When a game gets to the point where it is able to convince players to invest in a genre that they have never enjoyed in the past, it means the game did it right. I felt exactly like that when the first Bioshock was released and fell immediately in love with this incredible masterpiece of storytelling. The Bioshock series deserves all the honour and admiration it has received, again sending the player to one of the most beautiful and incredible cities ever.

Columbia — The City In The Sky

In Bioshock: Infinite the player controls Booker DeWitt, a private investigator who refers to himself as an “independent contractor.” Following a series of events and problems, which he faced in the past, he becomes involve in gambling, leaving an enormous debt to pay. To find a way to pay his debt, he is sent to Columbia — a floating city in the sky — to find a girl named Elizabeth and bring her back to New York City.

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