Hasty update : The Horroring

Women In Games Scholarship winner Kristina Wiik

Updates are in order. Trust me, I have not been lazy in updating my blog; I have just been extremely busy. That sounds like an excuse, but at VFS it’s actually true. Ask anyone. I’m not being funny. I am a shell of my former self.

Anywhooooo, crippling exhaustion aside, the game is coming along beautifully. I’m absolutely thrilled with our progress. Being a team of four, we’ve all had to take time out of our day to learn new tools, methods and plugins to get this game to the level we wanted it to be at — And I couldn’t be happier with where we’re at right now. Yeah, we’ve got minor issues, but they are all fixable within the time we have left.

Without getting too sappy I just want to thank my team for their amazing efforts. I’ve loved being a part of this project and this team. Team Horroring go! Here’s a picture of us (from left to right: Me, Olivia Veras, Pavel Tomasik and Alejandro Borjas) looking awkward and stiff.

Team Horroring: Me, Olivia, Pavel and Alejandro

So, what’s happened on the project since my last blog? Everything, really. The village looks like a village now. I’ve been set dressing and playing with new ground textures to give the areas some flavour. I’ve also been working a lot in uScript to set up all the tutorials and the hints for the player, as well as cut cameras. In addition, I’ve been working with the strumpy shader editor. Finally managed to create a shader with a working alpha channel so the ghost looks pretty damn good right now.

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The Haunting

Women in Games Scholarship winner 2012 Kristina Soltvedt

This is getting weirder now. Ever since I took down my lucky charm (a picture of some garlic I printed), our workstations have gone from odd to crazy. The light at our work station is flashing and giving us all seizures.

Yes, it’s only going on in our space, and No, it’s not an indication that the light bulb needs changing. It’s appropriately a haunting!

Production is trudging along. We just passed Milestone 1 and have all the stuff in we want for that. So, thus far, we are feeling very good about the project.

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