Designing With Portals

After nearly two and half years of the release of Portal 2, I felt it was time to revisit the facilities of Aperture Science. With the release of the Perpetual Testing Initiative, Valve gives people the power to create challenges of their own and not just be a test chamber Guinea Pig.

When you enter the test chamber editor of the game, you’re provided with a starter test chamber and a small toolbox of assets to use in the creation of your level. The construction of the level is very easy, to build your chamber you merely need to select the surface of a panel and pull it in or out. With this, you can have the design of you chamber laid out in no time!

Read More

My Top Ten List For GDC 2013 — Part 1

Games Development Conference 2013

The Game Developers Conference (GDC) is great and exhausting at the same time. Over twenty thousand attendees from our industry converge on the Moscone Center in San Francisco to exchange ideas, make new contacts, attend seminars and meet old friends. The quality and quantity of talks is staggering. After five days, you’re exhausted. But it’s the good kind of exhausted — like, “I just finished a marathon!” exhausted (At least, I assume that is what it feels like after you run a marathon).

There’s too much awesome to get into one post, so here is Part 1 of my GDC 2013 Top Ten.

#10: Hideo Kojima IS Metal Gear Solid V!

I’m not a fanboy, but I am inspired by the amazing work Hideo Kojima‘s team is doing on the Fox Engine. Trust me; this is actually the man himself under the bandages. His first game that I played was a little adventure on the SEGA CD called Snatcher, a Bladerunner inspired title that even supported the lightgun. Always on the bleeding edge of technology, he astounded the crowd with a live demo of his forthcoming Metal Gear. He ran the demo on a PC, and we can only hope that the tech makes the leap to the next gen consoles.

Hideo Kojima
Great entrance. Please take note of my presentation skills, pupils! Also take note that ONLY Hideo Kojima can pull off this entrance.

A year ago, Konami ran a “Is it Real, or is it FOX challenge?” (The original page is down but you can see it here on Kotaku. — It’s great to read the comments that lay down the challenge of whether this could run in real time. It does. I saw it. In engine.)
Read More

Unity Coming to Sony Consoles in 2013

Unity Technologies has recently announced that they’ve entered into a “strategic partnership” with Sony Computer Entertainment (SCE), and that their free game development tool will be able to publish to Sony consoles before 2014.

This is big news for indie, hobbyist, and professional game developers alike! Game developers using Unity will soon be able to create games for the Playstation 4 and PS Vita consoles, further expanding the wide array of targets Unity can already publish to.

What is Unity?

For those unaware, Unity is a cross-platform game engine for developing 3D games. It comes with built-in scripting, scene editor, shader support, physics simulation, and all the tools one needs to create games that look and play great. Not only is the basic version free to download, at any time you can upgrade it to add support for more platforms (iOS, Android, Flash) and more special features (lighting, animation, pathfinding).
Read More