One does not simply choose the VFS life

I don’t really understand how I survived my first term in VFS, but I did it, and I’m alive – YAY!

…Well, I suppose I should introduce myself first.

My name is Andreia, 22 and I came from Portugal aaaaall the way to this side of Canada to study Programming for Games Web and Mobile at Vancouver Film School. While finishing my bachelor’s in Graphic Design I got really frustrated by not being able to actually make stuff happen and thus decided to learn Sorcery (aka Coding).

It has been a great adventure up until now, super far away from home, but it’s been worth it.

I’ve been around since October but haven’t really got the time to write something. So here it goes my review of the first term.

 

When I look back at the last 2 months this is how I would describe it:

(Programming students – and everyone around hearing them crying and eat ice cream – will get this)

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Minimalism and Curiosity in A Dark Room

A Dark Room came to me right after last month’s Full Indie, where I discussed with a few people about why I don’t play many text games. As an artist, I am deeply invested in visuals and find it difficult to get into games with poor graphic styles or games that are text-only — not to mention that despite being an average writer myself, I’m harsh on other people’s writing. Well, that was silly. It seems like I was playing all the wrong text games.

The only visuals you’ll find in A Dark Room are very minimal ASCII, in what I assume is a later part of the game. Or is it only the beginning? The appeal of this game lies very much in how much it doesn’t tell you.

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Meet Women in Games Scholarship winners Jaymee Mak and Nicha Jaijadesuk

A couple of weeks ago, our latest winners of the Women in Games Scholarship winners started the Game Design program at VFS.  We asked Jaymee Mak and Nicha Jaijadesuk to sit down with each other and introduce themselves to our GD community, here’s the result…

Jaymee: Hello, Nicha.

Nicha: Hi, Jaymee! How are you?

J: Goooood.

N: Is this the first time you have studied overseas?

J: Yeah, but when I was in Australia I traveled interstate for university.

N: Oh That’s great, for me this is the first time. I have never been in an international environment like this before.

J: So, haven’t you travel oversea before?

N: Nope, I used to travel overseas but it’s just for travel.

J: So, what do you think about it?

N: It is very exciting. There are new environments, new friends, new culture, new food. I love it! Just some problem for a non-native English speaker like me, the first week of studies was a tough time for me, I think my English still needs to be improved. Sometimes I cannot catch my friends’ words, and I have to ask them to repeat it again.
(Sorry guys.) Anyway, this week, I feel I am getting better and better now!

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Has it been a year already?!

I can’t believe it’s been a year already. It seemed like only yesterday I started out at VFS. I know this is a common statement for all students that go to VFS. The year seems to go by just like that. And now we’re somehow at the end of the year. Pitch and Play is behind us, and all that remains is Grad Night which amazingly is tonight.

It’s been such a long year of writing long documents, coming up with new ideas for game pitches, late nights cursing myself for pressing ctrl+S in UDK and hunting down people that might have stolen my Nutella (it turned up in my backpack, but I still have no idea how it got there, I swear). And now we’re hours away from Grad Night. I’m not getting sappy here (yes, I am) but I’ve loved this year. Don’t get me wrong, there have been times I’ve hated my ideas, doubted my talent and questioned if I even have it in me to be here, but getting to the finish line proves to me that this really is what I want to do.

The Horroring came to a happy end, and Pitch and Play went so well for us and the entire class as a whole. We were all very nervous about the presentations but luckily they all went smoothly – without a hitch even. I’m so incredibly happy and proud; Yeah, who am I kidding I’m totally getting sappy.

I want to thank my entire class for being such an amazing gang of people. We all came together from different backgrounds and cultures and somehow now, it seems like we’ve known each other forever. I know I would not have gotten through the year without the support and help of all of these amazing people. I want to thank them once again for every late night spent at school, every pat on the shoulder before a presentation and all of the amazing moments we shared at the Game Design Campus.

What can I say, this is a special year. For anyone thinking about doing Game Design; it’s the ride of a lifetime and truly an amazing opportunity to learn and fail, and then learn from that again. To all future Game Designers: Work hard, be creative, learn that it’s totally okay to fail and then pick yourself up and try again. It’s an amazing industry and I’m really excited for the future.

This is me signing out. A final thank you to all the instructors and mentors for helping all of us become game designers fit for the industry. None of us could have done it without your amazing guidance. Thank you again.

PEACE AND LOVE,

Kris


Kristina Soltvedt Wiik graduates and joins the VFS Game Design Alumni today, she was our 2012 Women in Games Scholarship winner

Her final project The Horroring, can be played by CLICKING HERE