Being at various studios over many years, I’ve worked on a wide range of games, each with it’s own specific level design. From creating racetracks to wacky baseball stadiums, to the streets of Hong Kong, building unique levels is no easy task. The title of this post — You are only as good as your reference! — is a phrase I learned while struggling through the design of wide variations of levels, bouncing from project to project. It has stuck with me ever since, and I’d have to thank fellow artist and co-worker Jeff Solway for ingraining this concept into my head.
I often get asked the question: How do I start planning my level layout for game X? This is where reference images come in to play.