Building Strong Interactive Kung Fu

After being exposed to user experience, interaction design fundamentals, and advanced HCI (Human Computer Interaction) techniques, students round out the program learning a range of interactive moves that would intimidate the likes of Mr. Miyagi.

The world is now looking at experiences through different lenses; which make up two layers of an experience. No we are not reinventing Jesse James Garrett’s five-layer model of interactive experiences. Rather, we are determining how they influence layers of system and social interaction.

The Gamification of Life is a master class in providing rewarding experiences based on understanding game play systems, and storytelling. The course builds on a core philosophy of user-centered design in which students are trained to conceptualize experiences as reward based systems that understand compulsions, progression models and dynamic feedback states.

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