Digital Design alumnus Lorcan O’Shanahan recently released a short reel showcasing some of his work on Ender’s Game. This was his first opportunity to work on a feature film, and he was responsible for creating HUD (head-up display) and GUI (graphical user interface) motion graphics. He worked on a team of artists, which included DD alumnus Ryan Uhrich, at Goldtooth Creative under the creative direction of DD grad project mentor, Pablo Gonzalez. The reel was also featured on aescripts.com. Great work, Lorcan!
Cel (or classical) animation has been on the rise in motion graphics and is now becoming ubiquitous. It’s that dripping wet, organic swirl of colour that leaves jaws on the floor and students scouring tutorial sites. That fluid transition that meshes scenes into stories and engages viewers. It can mean hundreds of drawings and lakes of coffee but the end result is always worth it. Where motion graphics used to trend towards being structured and clean, the industry has been undergoing an organic face lift. The combination of using traditional frame by frame, hand drawn animation alongside other techniques adds a refreshing fluid style that surpasses the structure and consistencies of key frames and motion paths.
I have no idea what Interactive is and I have had no experience in it before, but now I have to learn this thing. I won’t be satisfied with a passing grade and I won’t learn this just to get a job, but because I need to know what Interactive is. I am like an old man who squints his eyebrows while a kid talks about a mobile device, or an old man who has to go to the bank to pay a bill when most people pay through Internet. That’s me, not wanting to be friend with Interactive.
When I was young, I loved to watch television; it really did not matter what was on. My parents told me that I just like to watch and listen to whatever was on television. However, back then I was too young to decide what to do with my future. When I was in high school, I had to think about my career and what I wanted to do and study after I graduated.
I decided to study more about film production, but I did not have any experience or background in this field. I got into the Toronto Film School after I graduated high school. But Film production was very different from what I thought. Therefore, I decided not to spend my time on what I did not want. I went to my home country, South Korea, and there started to find out what I wanted to do. I got a job as a videographer and editor for a promotion company. The reason I got that job is I learned how to shoot and edit basic stuff using Final Cut Pro. As I kept working, I discovered the VFS school website, my co-worker recommended that I take the Digital Design program, and I found out about Motion Design.
I have been reluctant to write this article, simply because I don’t particularly like talking about “my success”. But under threat from our much loved Sholeh Atash, who reminded me the first chance she got that I owed her a story, I have been forced to set aside my quibbles and repay my debts (I still love you Sholeh )
I was hired by AmazonFresh as a UX (User Experience) Designer, shortly after graduating. For those who don’t know it, AmazonFresh is a Seattle-based online grocery store. When I joined the team, there was only one designer who had been doing the UX, the UI (User Interface) design, and everything in between, all by herself for over a year, and she was clearly looking to share the increasing workload. What particularly attracted me to this opportunity was that the team was small enough that I could really make a mark fairly quickly. I would have little chance to hide behind a line of more senior colleagues, and would have to hit the ground running. And that’s how I like things to be. Also, given that it was Amazon, everything had to be done today (and doesn’t that sound completely familiar and normal!). So, the time between ideation and fruition was as small as possible. I could join and have my stuff up on the website in a few weeks, live and operational!