Payday: The Heist — To Rob, To Thief, To Pilfer: It is me

For a while, I wanted to explain why games were art because of this topic’s long winded debate. But being that I am part of the Digital Design program here at VFS, it has come to my attention that games are not the only debate in the scheme of things. Design itself seems to be under the attack of being “not art” as well. The reason for this seems to be that design is there to solve a problem. It is meant to communicate, with it’s main purpose being some sort of connection between two parties rather than the expression of one. That being said, to me, this does not mean it cannot be beautiful and become art. To me, games, as well as it’s umbrella of design, are art, thus making Payday: The Heist a work of art that has moved me.
Read More